CHIJ Coding for Sustainability 2025
CHIJ Environmental Science Club Programme - using code for real-world sustainability issues.
Chapter 4: π± Eco-AI Projects
In this chapter, you'll apply what you've learned about AI vision to create three sustainability-focused projects using MIT Raise Playground. You'll explore hand tracking, face emotion detection, and image classification to build interactive applications that promote environmental awareness.
You'll create:
- π Five Fingers of Sustainability β Use hand tracking to visualize the "Five R's" of sustainability 
- π Eco-Emotion Meter β Connect facial expressions with environmental themes 
- ποΈ WasteWise AI β Train an AI model to identify compostable vs. non-compostable waste 
These projects will help you understand how AI can be used as a powerful tool for environmental education and sustainable practices!
Project Platforms:
- π» Coding Platform: MIT Raise Playground: https://playground.raise.mit.edu/main/ π» 
- π€ Teachable Machine Model: teachablemachine.withgoogle.com/models/3H0_Xg5zF/ 
Project Handouts:
Training Dataset:
- πΌ Download Image Dataset β Use these images to train your WasteWise AI model. πΌ 
Remember:
- Save your projects to Google Drive so you can access them from any device 
- Try using your WasteWise AI in the canteen to see how well it works in real life! 
Chapter 3: π€ AI Vision
π€ Project: Train Your Own AI β Image, Sound & Pose!
Ever wondered how a computer can tell if you're raising your hand, clapping, or holding up a peace sign?
In this lesson, youβll train your own mini AI models using Google Teachable Machine. Youβll try out three types of AI:
 πΈ Image β teach it to recognise hand signs like Rock, Paper, or Scissors
 π€ Audio β train it to respond to sounds or Gen Z slang like βSheesh!β or βSlay!β
 πΊ Pose β help it recognise cool selfie or K-pop poses using body tracking
< Google Teachable Machine : https://teachablemachine.withgoogle.com >
Chapter 2: π€ Clean-Up Bot!
In this project, you will create a game where you control a cleaning robot that picks up trash items automatically. The challenge is to sort the waste correctly into three different bins.
Fruit and vegetables go in the compostable food waste bin
- Meat goes in the non-compostable food waste bin 
- Containers (bottles, cartons) go in the non-food waste bin 
You'll also learn to:
- Use broadcasts to send messages between sprites 
- Create clones to make multiple copies of sprites 
- Use conditional statements to check which bin the waste touches 
- Use variables to keep track of score and waste 
By the end of this project, you'll have built a fun game about proper waste sorting!
Scratch Remix Link
chapter 1: Water Trackerπ§
π‘In this project, you'll:
- Learn how much water you use in daily life 
- Get tips to reduce water waste at home 
- Answer questions about your water habits (showers, laundry, etc.) 
- See your estimated monthly water usage 
π§ This project also teaches you:
- How to use variables and math blocks 
- How to check for valid input (so no one types "pikachu" π) 
Project Handout

 
             
            
          
          
        
        
      
        
        
          
            
               
            
          
          
        
        
      
        
        
          
            
               
            
          
          
        
        
      
        
        
          
            
               
            
          
          
        
        
      
        
        
          
            
               
            
          
          
        
        
      
        
        
          
            
               
            
          
          
        
        
      
        
        
          
            
               
            
          
          
        
        
      
    
   
             
              
             
              
             
              
            